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Stratagem
- The Blood Hunt
Vein
When it comes to hunting vampires, the old adage remains
true of every living being on earth. "If it bleeds, it dies. If it doesn't,
we will find a way to kill it." You have to love mankind.
Vampires are an extraordinary enemy in which to hunt. When hunting the
world's most dangerous prey one must take great measures to ensure ones
own safety. Falling into the hands of an enemy so bold and terrifying
will land you in a world of pain and anguish you will regret as long
as you live. The Vampire Nation is a very cold, unforgiving race and
as such must be treated in the same manner. Thus those who hunt vampires
are usually cold blooded killers, detached from society on varying levels.
The vampire itself is a rather simple foe. Most vampires are often thought
of as super humans with perfected skills and nothing more. This is generally
a correct assumption unless dealing with the higher aristocracy of the
night which engages in the black arts and other forms of paranormal
practice. Even though most of the vampires a hunter encounters will
be of the lower variety, their speed, strength and decades of perfecting
unusual combat techniques makes them far more deadly then anything man
has generally encountered.
Killing vampires is a rather straight forward ordeal and somewhat similar
to killing a human. Drain the vampire of its life blood and its body
will fail eventually withering away. Second, sever the vampire's head
from its body and it will lose the ability to fight although its head
may live for quite some time in and of itself. Third, inflicting damage
to a vampire's brain causes instant loss of cognitive abilities and
higher reasoning. Although a vampire may survive and regenerate brain
matter over a long period of time, wounds of this severe nature leaves
vampires completely vulnerable on the field of battle.
The notable difference between killing a vampire and a human is of course,
a vampire is not human. A vampire's blood courses through their veins
at an incredibly slow pace thus leaving their bodies temperature rather
cold. Thus when combating a vampire and hoping to bleed such a being
dry, one must go to great lengths in opening grievous wounds. This gives
the vampire a great advantage in longevity during battle unless of course
it is fighting other vampires. In which case the fighting might be quite
bloody and last for hours until a single vampire drops dead, completely
drained.
It is important when engaging vampires to not let them retreat. The
vampire that lives to run away will eventually stem its blood loss and
regain its strength, thus coming back to haunt you yet another day.
Because of a vampire's high tolerance to pain, self surgery is plausible
when necessary. Although a vampire cannot re-grow wholly missing bone
and body fragments, they heal much faster than we could ever anticipate.
Wounds that would normally kill a human must be inflicted upon a vampire
multiple times to have a similar effect. Lengthy pauses during battle
with fresh corpses lying about are enough for many vampires to recover
from blood loss, eventually sealing grievous combat wounds within mere
hours.
Even though the last century of man has opened new doors for the vampires
to control the world, it has also opened new areas of weaponry that
makes fighting the vampires less tasking. Powerful explosives, anti
personnel mines, grenades, motion detection, personal communication,
rapid firing weaponry and a plethora of destructive ammunition has turned
the vampire hunter into an arsenal of death. Even an untrained hunter
may still get lucky with such destructive weaponry at their side.
Although the vampire is best beset upon during the day due to their
weakened state, they more often than not make up for this lack of strength
with heightened security. To combat the vampire during the night is
often thought of suicidal although many a time necessary concerning
movement and exposure. Night fighting with vampires can often be a tricky
affair. These beings of the dark are at home under the moonlight. Their
vision is as perfect during the night as ours is during the day. Their
strength is peaked when they first wake. Pending their feeding habits
they will stay awake for several days, often resting and becoming rather
sluggish during the hottest times of the day.
A vampire's strength is that of legend. Pending upon the ritual with
which the vampire was imbued they may possess above average to extraordinary
feats of strength. From jumping extraordinary heights to having the
strength to cling small parts of jutting wall with ease, the vampire
is a freak set apart from nature. When one vampire fights another the
combat may often lead to a dizzying battle of quick engagements utilizing
hand to hand combat, cover, and ranged weaponry all within seconds.
Many experienced vampires have been fighting for decades showing no
sign of dwindling strength. Thus the more experienced vampire is able
to read and predict their opponents in a most unnatural and efficient
way, sometimes countering an enemy's every move. To engage such a being
one must fluidly adapt to their given situation, showing no signs of
relenting, showing no mercy.
When hunting, the best trait a hunter may employ when engaging the Vampire
Nation is not that of action, but rather observation. Vampires use the
world in which we live as a veil to hide their true work. We as a human
race occasionally notice anomalies from time to time that we cannot
explain. Disease suddenly being spread, mysterious figures in the woods
at night, moving spheres of light in the sky recorded for centuries.
We have often been witness to extraordinary events we push back into
the hallows of our minds.
Those who are natural studies of the environment in which we live may
notice these odd occurrences on a more regular basis. Civilians disappearing.
Faces looking as if they haven't aged in twenty years. Strange howls
in alleys. Dark specters disappearing into seemingly thin air. All but
a calling sign of the Vampire Nation. The closer you are to a vampire
stronghold, the more frequent these anomalies may present themselves.
Observing vampires, when and how they move, classifying various types
of vampires and then using fierce ambush and surprise to overcome are
the hallmark of successful hunters. Use your enemy's tactics against
them. Like your enemy choose when and where to attack, then fading into
the endless framework of life like a ghost.
Fang
Although vampires are relatively simple in the procedure
of killing, there are many techniques which may be utilized to greatly
reduce their supernatural features. Well publicized anti-vampire methods
are for the most part, well publicized by the Vampire Nation itself.
Many an ill informed hunter has died with the laughter of a vampire
ringing in their ears whilst clutching a cross or wooden stake. Such
weapons are not useless, but have been shown in a public light being
used in an incorrect manner. As we all know, entertainment mimics that
of real life. Yet we in turn have looked at entertainment as if it were
real. The chasing of hollow stars and withered dreams has cost the lives
of many a man.
Garlic
The vampires love it. Its extremely potent taste reminds them of a time
when they were most human. At best ingesting large amounts of liquid
garlic may cause abdominal pains which may further a vampire's fury
thus losing some focus in combat. Hardly a weapon, garlic is best used
on food instead of vampires.
Cross
A cross is simply a cross. Its metal or material matters not. Unless
the cross or object is a sacred artifact and recognized as such then
it will be of no use to a vampire hunter. Some sacred artifacts exist
but are hardly common place. Some artifacts may be recognized as an
ancient bane to the Vampire Nation causing confusion and panic on sight
alone. Other artifacts may actually posses super natural properties
or may imbue their possessor with powers beyond that of the norm.
Holy Water
Water, oil, liquid, it is what it is and no more. A holy man may
no more bless water then he may bless a stone or any other object. Whether
an object is sacred however and how it became that way is another matter.
Light
Generally no form of light, either naturally or artificially produced
will hurt vampires. Sunlight merely weakens true vampires to a mere
average human state. Prolonged exposure to heat will further weaken
vampires to a sub human state. They are still capable of great stamina
in times of crisis even though sluggardly in heat and light.
Wooden Stakes
The type of wood or condition it's in is of no matter. Staking a
vampire is a mere hindrance to such an unnatural being. Driving a stake
into a vampire then pulling the stake however opens a massive wound
through which much blood may pass. As wood is cheap, easy to find and
easy to form, it was a rather popular material with which to hunt vampires
in the past. Masses of men with pikes or stakes had a decent chance
at killing lone vampires from time to time. Modern materials such as
alloys or synthetic plastics may pass through more easily and be re-used
with minimal material failure. Further advancements such as injecting
toxins or liquid fuels into the vampire's body act as performance inhibitors
as well.
Modern Weaponry
Many modern weapons such as shotguns, machine guns, large caliber
rifles and the like are used when fighting vampires. The goal of a hunter
is to start bleeding a vampire to the point its strength rapidly deteriorates,
thus becoming vulnerable to more deadly weapons such as blades, chemicals,
explosives etc. The more wounds that are opened, the faster a vampire
will lose any super human benefits it may possess. Thus the application
of opening wounds through firearms acts as a primary engagement tool
in most vampire encounters.
Many hunters have turned to technology or the supernatural in order
to exploit the vampire during battle. Aerosol inhibitors that quicken
the beating of a vampire's heart will cause much more blood loss and
are relatively easy to employ. That being said, they are equally easy
to counter if the vampire is prepared. Other measures such as drugs,
blood thinning agents, projecting blessed items into vampire's bodies
and chemical warfare will wreak havoc within a vampire's biology. Pending
the hunter and their study of paranormal arts or supernatural feats,
they too may be capable of inhuman traits or abnormal powers which rival
or surpass the vampires own.
Technology may be used in a great many ways from motion detection, night
vision and ground sensors. Even hacking networks of information. Since
hunting vampires is a rather clandestine, lonely affair, vampire hunters
have been known to produce a wide variety of methods concerning weaponry
and ways in which to use it. This has kept the vampires on constant
guard for quite a while as they never know what they will face next,
let alone how they will face it. Attacks could be up close and personal
or as indiscriminate as a deadly bomb planted under a vehicle followed
by a hail of gunfire.
Postmortem - Life After Death
As the Dark One and the Vampire Nation struggle to control and eventually
take over human existence, other pieces on the chess board of life are
being played. Not all powers of the dark are happy with the Dark One's
rise to power on an earth they too, sought to manipulate. And of course
there is the matter of the Light, which cursed the dark and cast it
down. The Dark One and his minions are careful to play by the rules
which have been set upon the earth by its Creator. They do not want
to end up in a spiritual prison as did other fallen angels. The Light
is still a most fierce bastion by which crusaders still stand. And it
is by this Light that many who hunt the night call upon to aid them
in their fight.
When all is said and done, the world knows not the hunter's deeds. The
world knows not of the hunter's sacrifice. But make no mistake; every
evil being that is felled by those who stood against the tide is counted
in the end. Even a mere stone, slung by a simple sling, swung by a steady
hand, may yet turn the tide against the face of all that is evil. We
cannot know, unless we stand...
For we are not contending against flesh and blood,
but against the principalities, against the powers, against the world
rulers of this present darkness, against the spiritual hosts of wickedness
in the heavenly places. - Ephesians
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