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The
Game Sheet tracks the damage of all your units in game except
for vehicles and thier crew which are tracked on the Vehicle Sheet.
The Game Sheet can track 40 different units with the maximum amount
of damage any unit can take in Pilgrim Cell which is 10 Body Damage
or 10 Armor Damage. The Force List contains two spaces, one to
write the name of the unit and one to write the specific model
in that unit ie captain, grunt, leader, heavy weapon, scout etc.
At the bottom of the Game Sheet is Force Cycle which can track
12 units for 18 Force Cycles and wether or not they have been
activated in the current Force Cycle. For more information about
what a Force Cycle is visit Pilgrim
Cell.
Note: Although Pilgrim Cell only allows for ten levels
of body or armor damage there are five classes of damage A,B,C,D,E,
which means there are 50 different varying classes of damage for
body and armor each. So you can have a body at class D5 which
means body class D, 5 wounds (average human). So on the chart
below that unit would take 4 circles of damage to its body before
being removed from play upon receiving its fifth and final wound.
Since vehicles dont have bodies, they just have armor, vehicles
may use all 20 circles for armor damage. Vehicles have their own
tracking sheet complete with tracking for crew as well.

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