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The
Play Sheet tracks a variety of wargaming functions.
Up first we have Hidden Units. It will track which unit is hidden,
what level ie if the unit is hiding in a multi story building
and also where on the table the unit is hiding. To measure where
a unit is hiding have your opponent turn thier back on the game
table. You then measure how far from the left of the table and
bottom of the table your unit is hiding. You always measure from
your side of the table (hence the little diagram showing the small
table). You then write down the inches on the left and bottom.
Later on in the game you can reveal a hidden unit or object. This
is all covered in Pilgrim
Cell under Deployment in more detail complete with instructional
art.
Next up is Multi-Turn/Effects which track the name of the unit,
what effect it is under and for how long ie up to ten turns.
Then we have Game Stats in which you can name your force list,
all units, how much they cost, total force points and also small
things if you played with this force list such as did you win
or lose, length of game, etc.
Last we have Gameplay Notes which is usefull for substituting
additional force list point costs when adding in or subtracting
units. So for instance you could fill out all your units and the
total point cost, but then when you are playing a smaller game
you could have the point cost setup for fewer units and which
units are taken out in a smaller game.

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