00.
Percent
% is based on completion of the games world book and
if the game is ready for play.
01. All games use Pilgrim Cell which is
the base skirmish action rulebook.
02. SPITE Engine
is a secondary set of companion rules that adds Single
Player/Co-Operative Play to all RKE Skirmish Games.
03. Dead Arms
has been slowly in the works since 2004 and Red Reign
since 1996. Due to their massive sizes they still
have a low percentile of completion. Despite thier
levels of completion they are must make games on my
list.
04. Materion is a terrain line thus
supporting all games and will always be in progress.
05. List is not
set in stone. Other games may be added to the list
at a future date, some games may be shit canned, the
order of which games are worked on may change and
games that have not been made yet may receive name
changes.
06. ¿Secret? means I'm keeping
the genre under wraps to totally screw with you.
07. Games towards
the bottom of the list are MUCH bigger in overall
size. All games are not created equally concerning
scale and scope. Most games will only be a few books
big. Others however....
08. Games developed
over 5% have a decent chance of being made. Games
developed over 10% are very likely to be made.
9. Titles with
the word "Project:" listed before them have
no official name and thus are under aliases. Games
listed with initials ie "CH" or "PS"
are being kept under wraps to disguise the exact genre
of the game.
10.
The Lowdown
Project CH is short and cool in a rather simple way.
I will probably do it.
HH
is a funny retarted game that would be easy to do.
It may just be a time waster though so I am not sure.
I am very unsure about SK as the mechanics of play
are extensive and wierd to say the least. Plus other
projects are more pressing.
Project FSL is a bit big but it may be a nice change
of pace before I begin my heavy projects DA and RR.
The mechanics of gameplay are rather large and varied
to say the least. Again not sure.
POE would be cool but Red Reign will have many similar
elements so I probably will not do POE due to mechanic
repetition. Plus small visual elements of POE will
be in Project WE so that pretty much puts the kobash
on it.
I dig project WE and it would be very cool and mid-range
in overall project size but I'm not sure what the
future will bring concerning time vs development.
But screw it, I really want to make project WE.