"You do not play SPITE, SPITE plays you..."

 

• Cover •

 

Inside Preview - Pages 4-5
Begining of book talking briefly about LOC then jumping into The SPITE Engine and how it is implemented. Full glorious color or B&W for ze peasants.

 

Pages 16-17
On the left we have the only page you need to reference. All three of the AI's guidelines in a simple to follow yes or no chart. Makes use of cover when moving to engage? Yes/no. Will wait for reinforcements before attacking? Yes/no. One chart and no other tables to deal with to play against a carefully crafted AI.

On the right side I cover Post AI processing - Where I go over the finer points of the AI guidelines in detail so as to avoid misenterpretation and confusion amongst gamers.

Everything as usual is laid out in a very open and clean fashion wasting tons of space on fancy border graphics.

 

Pages 26-27
Below we have a two page spread detailing different table sizes and the spawning sectors of enemy units. Also included is a d10 die matrix to randomly detrmine where new units are placed.

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